It’s been almost a year since the last time I did daily writing prompts, but I finally got around to it! The hashtag is now #WordWeavers instead of #WritingWonders, but the concept is the same.
Note: the questions often refer to a main character (“MC”), side character (“SC”), and antagonist, but Run 3 doesn’t have clearly-defined roles like that. I handle this by picking one focus character for the month. This month, I picked the Duplicator (a.k.a. the Negotiator) as my focus character. From his perspective, the Child and Angel are the most important side characters, and the Lawyer is his overarching antagonist.
April 1: MC POV: Write a Mastodon introduction post.
Not that my setting necessarily has text-based social media, but if it did…
Hey there everyone! I’m the 🗨️Negotiator, and I hope we’ll all be good ❤️friends!
Here’s a bit about me: I’m a loving husband and father of 🎈one, living sustainably off the grid and looking for ways to make things better.
I’m recently retired, because it turns out you can’t 🔧fix a broken system from the inside. I took with me far too much secret knowledge for my own good, and I’m eager to 📣share that info with anyone and everyone who can use it. If that’s you, please get in touch ASAP because someday they will put me away!
⚠️⚠️⚠️ This post does NOT apply to you if you work for the Government. Government workers—including contractors such as Architects, ninjas, pirates, and athletes—do NOT have permission to view or interact with my social media account. ⚠️⚠️⚠️
April 2: What books/resources have you used to improve your writing? Which ones do you recommend?
I could recommend specific sources, but honestly I think those are a matter of taste. TV Tropes was a great fit for my younger self, but it isn’t right for everyone. Nowadays I get most of my advice by listening to individual writers, especially in serialized works where the author posts their thoughts on the latest entry. And even if they don’t, simply consuming media is a great way to learn more about what you like and what you don’t, if you pay attention.
Perhaps this is why I’m drawn to media by solo indie creators. Most of the time, I can figure out how it was made. If I like a part, I have enough information to try something similar myself. If I don’t like a part, I can guess why they did it and what went wrong. In big budget productions by large teams, all the rough edges are filed off and that information is gone.
April 3: Antagonist POV: How do you feel about animals?
Animals are adorable! Have you seen my puppy? You could never find another animal so smart, so well-behaved, or so handsome!
…
Excuse me? I never said that. Let me see that article!
Aha, of course. This insufferable tabloid took my words out of context, as they love to do so very often. You should really be more careful about what media you read.
But no matter; I can clear this up. I said that as part of a longer interview about commercial animal breeding. When I said that no one would love these animals, it was with great sorrow, to explain why this is wrong. All animals deserve a loving home, but when these breeders breed more animals than there are good homes, it inevitably follows that some will fail to find a home, or will be given to a bad home. Hence my call to outlaw breeders, or at least create a minimum wealth requirement for pet ownership, to ensure all pets will be cared-for the way they deserve.
For the record, he never did give that magazine back. It went straight in the recycling.
April 4: Is there writing advice you used to follow but changed your mind?
Not that I can recall. I don’t consciously follow other people’s advice while I write, which means I can’t exactly stop following it.
Like every other young writer, I was told “show, don’t tell.” Feels like that advice is everywhere.
It sounded like good advice, but I have always been a little contrary, so from the start I put a twist on it. I would tell (or have a character tell), but in the process I’d show something different. My characters often make bold statements, telling each other (and the reader) what to think, but the more important thing is how they say it or what they leave out, because that shows something about their character.
Sometimes it’s as simple as “this character will geek out if given a chance.” Other times, it hints at ulterior motives, or past events. There’s always something, not because of any rule, but because I get bored writing if there aren’t at least two things going on at once.
(I never changed my mind on this, but I think it’s relevant enough to be worth sharing.)
April 5: SC POV: Who is your favorite person to be around?
Child:
Uhhhh…. Can I say the Bunny? ‘Cause if not I’d have to pick between Dad and the Angel, ’cause there’s no one else coming with us.
…
Don’t tell him, but Dad’s no fun these days. It’s like, yes Dad, I know the Angel’s mean and bad, but can we talk about anything else?
At least the Angel shows me how to build stuff, that’s kinda fun. I tell Dad I’m doing espinage– esp-pi– espi-o-nage. It’s a word that means like I’m spying on him, except without the hiding part. But I’m not doing much espi-o-naging or much spying, I just wanna make some things. And even though he’s a big ol’ jerk, he tells me how.
Angel:
That’s easy: my friends back home.
I’ve missed our game nights, I miss listening to the Digger go on about rocks for hours on end… I guess I miss getting pranked by the Jester. He’s always coming up with cool new widgets, but of course he can’t show them off normally, he has to come up with a prank that makes you doubt reality for a second.
Most of all, I miss being around people who can check my work! Other than myself and the Runner, no one here in the Tunnels has even a basic level of competence. I’d count myself lucky there are two of us, but for some reason she’s off wasting time instead of helping get home.
The Child gets a pass because he’s young and willing to learn. He can barely hold a wrench or soldering iron, much less remember where all the parts go, but when you point out a mistake, he fixes it. That alone could make him the least-bad engineer in his generation.
April 6: Does your MC feel understood? Why/why not?
It boggles the mind how little people understand. How much they willingly accept.
Aren’t these projectors the Architects installed great? New toys to play with! Free toys! What could be wrong with free? Don’t mind the cameras, they let you control your toy, that’s all.
Let the toys distract you from our divisions. Rich and poor? That’s how it’s meant to be. Male and female? Yeah, let’s cut society in half again, and make fun of anyone who reaches out across the imaginary aisle. Hey, let’s sign up for careers! Isn’t it nice how we get to pick which box we’ll be trapped in?
Start questioning any of this and boom: pirate attack. Panic, find shelter, let yourself be distracted. Cheer in relief when ninjas “save the day.” Don’t ask where they come from, or why they’re so evenly matched.
Why can’t anyone see the pattern? Our Government is terrified of what we could do together. They want us divided, surveilled, and afraid.
April 7: What conflicts (internal and/or external, subtle or grand) are important in your story?
Can I count mysteries as a type of conflict? My story features a lot of them. Even in-universe, they’re important. The Duplicator is racing to uncover what he believes to be a massive conspiracy, and if he’s right, there are forces working to make sure no one figures it out.
Beyond that, we see plenty of characters get into arguments, there’s the challenge of getting home from outer space, and after that the end goal is for a family of three to face off against a planetary government.
Speaking of that family, the Duplicator and Demagogue are counting on their son to work with them, but he’s still figuring out what he wants to do with his life. Will he do what he thinks of as the responsible thing? Or will he follow his own interests?
April 8: MC POV: Are you happy? Why/why not?
Am I happy? No.
They imprisoned me in outer space because I knew too much. I’m separated from my wife, and my son is separated from his mother. Everyone else trapped with us is either a liar or a fool.
It’s hard to see the bright side, some days.
But there is a bright side: we can see all the other things they locked away. Alien life, vast riches, mutagenic chemicals, and secrets of the Universe itself! If we can bring home the proof, the jig will be up. Society will see the truth and rise against the Government, and it will all have been worth it.
Here’s some background knowledge from my story, for context. No comment on how accurate his interpretations are.
“Alien life”: a tunnel assembled itself out of component pieces, and tunnels seem to have some sort of sensory apparatus.
“Vast riches”: the Tunnels have hundreds if not thousands of batteries floating around, and their society uses batteries as currency. They aren’t the same type of battery, but everyone seems to be assuming you can substitute them.
“Mutagenic chemicals”: the Duplicator ingested an unknown substance, went catatonic for multiple days, turned blue, and gained the ability to make holographic copies of himself.
“Secrets of the Universe itself”: there’s a lot of advanced technology on display, including a large wormhole in the distance. Plus, there are some phenomena that haven’t been conclusively explained.
April 9: What powers (e.g. political, religious, corporate, magical, natural, etc.) influence your characters’ lives?
Political: there’s the Government itself, plus several factions attempting to influence it. The Duplicator generally interprets these factions as either working for the Government or being their pawns.
Religious: Pastafarianism is a serious religion in this setting. Others follow the Founder, though they insist he’s real and they aren’t a cult. The Sage provides guidance to those who seek it out, but claims no religious significance.
Corporate: the Architects are a wealthy family who behave something like a corporation. They take an active role in politics and other affairs. The Factory behaves more like a non-profit, taking a passive role.
Other: the strange technology of the Tunnels shapes how the main cast gets from place to place. A lot of this technology conveniently produces platformer game mechanics. (I made the game first, then wrote the story to explain it.)
April 10: How much power does your MC have?
He has the power to create semitransparent copies of himself nearby. They mimic his motions, interact with the world, and don’t feel pain. If he’s in trouble he can swap places with any of them.
An ability like this would seem to be useful in a fight, but unfortunately for him, this story doesn’t feature combat. It’s considered pointless, perhaps even childish. Neither he nor his enemies would think to solve their problems that way.
Before the story began, he had been a legislator with considerable sway within the Government. He tried to serve as the voice of the common people there, always consulting with constituents and presenting their ideas and concerns to the other officials. Then one day, he willingly stepped down, giving up all that power and influence. Now he peddles wild conspiracy theories and works to bring the whole Government down.
April 11: How much power does your antagonist have?
More than he should. Less than he’d like.
He won’t admit it, even to himself, but he misses having the Negotiator’s help.
April 12: What communities play a role in your story?
Most of my story so far has focused on eight individuals stuck in outer space. Most of them could represent a community (conspiracy theorists, engineers, Pastafarians, rich people, athletes, scientists), but it’s hard to say that the community plays a role in the story with only one member present. Probably the best indication of this is that the story hasn’t made clear whether the characters are typical for their respective communities. Do all Pastafarians talk like that? Who knows, we’ve only met the one.
That said, I’m working to flesh out more communities. For example, artisans. They’re a loose-knit movement who make things by hand, and since the Duplicator swore not to trust anything that came out of a 3D printer, they’ve been his go-to source of goods. He always tells them to keep fighting the good fight, even though activists are in the minority. Most artisans do it as a hobby or a point of artistic pride.
April 13: What are some of the tropes typical in your genre? Do you use them?
I honestly don’t know what to call Run 3. Is it sci-fi because it’s in space and features alien characters? That feels reductive. Is it slice of life because everyone’s doing their own thing and they spend a lot of time chatting? Or is it adventure because they’re exploring?
- Sci-fi tropes: no laser battles, no planets with exactly one defining feature each, yes strange alien technology.
- Slice of life tropes: no love triangles, yes clashing personalities, yes improbable friends.
- Adventure tropes: no inseparable band of intrepid heroes, no shared foe (except maybe the emptiness of space), yes getting stranded away from home.
These are just the broad strokes; I’m sure there are many more.
April 14: Is your MC spontaneous, or a planner?
A planner for sure, except sometimes when he’s caught off-guard.
He has a background in politics, mostly the thankless and boring kind. The kind where you’re caught between several sides who all want something different, and you spend weeks ironing out details and trying to address all concerns at once, and sometimes the best possible outcome is that everyone will be equally unhappy.
Since he married the Demagogue, the two of them have spent a lot of time on plans to delegitimize and/or destabilize the Government. They’ve gathered information (got a conspiracy board and everything), worked to win allies, trained, and more.
But there are also times when the Duplicator jumps to conclusions too quickly. His excuse is he’s playing dumb to make people underestimate him, but there’s another part of him that longs to be the stereotypical genius detective, making deductions in an instant and catching bad guys the moment they make the tiniest mistake.
April 15: What would be your antagonist’s favorite movie?
Whatever it is, I haven’t watched that movie yet. It likely exists, I just don’t watch many movies.
I suspect he’d like 24, based on Jon Bois’s description of the show (mind the CW). Well, he’d like it once he got over the shock factor, and the culture shock for that matter. A lone hero who’s the only one capable of keeping the peace in a horrible world? Someone who makes impossible moral decisions but is always vindicated in the end? That’s his jam!
I think his ideal movie would be a detective/courtroom drama with similar themes. An intrepid investigator who brings down a seemingly untouchable foe (e.g., a widely-loved but corrupt CEO), using hardball tactics to peel back their layers of deception until everyone finally sees their true depravity.
You know, just yesterday I talked about how my protagonist likes to think of himself as a stereotypical genius detective. Perhaps the two of them aren’t so different after all.
Don’t worry, my antagonist won’t drop that line during the climax. Both he and my protagonist are already well aware.
They knew it, but I’m only now realizing it. I’m sitting here rereading my post and thinking, “oh of course, that’s what they saw in one another.”
April 16: If your MC hosted a talk show, what would it be about?
That’s easy, he and his wife would spread conspiracy theories.
- Breaking down the ways the Government tracks you
- The confiscated items being stored in the Factory
- Why recycling is a scam
- We staked out a Government facility for three days (you won’t believe what we found!)
- Five ways the Moon influences your thoughts (number four will shock you!)
Naturally, clickbait increases over time as the show struggles to be noticed.
I’ve spent all month talking about the Duplicator’s obsession with the Government, and I’m worried it’ll get stale. So let’s suppose he can’t talk about conspiracy theories; what other shows might he host?
- He likes puzzles and mysteries, so he could review the latest mystery books/movies, interspersed with puzzles for the listeners.
- His family plays subversive TTRPGs, and could stream their sessions. (Not a talk show, but whatever.)
- He has ties to the artisan community, so perhaps a show where they bring artisans on to talk about their latest projects.
- He likes talking to people one-on-one about all sorts of things, and probably misses that part of his Government days. (Downsides to turning yourself into an outcast.) Honestly he could go for all kinds of subjects as long as he was meeting a variety of people.
April 17: What personal expertise of yours makes it into your books?
I’d hesitate to call myself an expert in anything besides programming and game design, and the story isn’t about programming or game design. But I do read up on various other topics, and that knowledge does have a way of sneaking in.
- I’ve read plenty about how and why people make mistakes (I recommend “Thinking, Fast and Slow”), and I sometimes use that as a basis for character flaws.
- When I was young I was a little obsessed with black holes. (I just thought they were cool.) (And I still do, but with more nuance.) Now I have a half-decent intuition for warped space, which inspired me to use a wormhole as a location of interest.
- Recently I’ve been getting into urbanism, and I’m sure it’ll show up sooner or later.
There are more examples, but most of the ones coming to mind are spoilers.
Here’s a specific example that isn’t a spoiler.
After reading this anecdote about the Socratic Method, I felt like I’d learned a cool new approach to teaching, and I wanted to share it.
To fit it into my story, I decided the Child would demonstrate a misunderstanding about the Runner’s map, and she’d use questions to guide him to the answer. (I also had some philosophical ideas to share about maps, so I got to do two things at once.)
Looking back, I think I made the scene too short. Rick Garlikov’s anecdote worked specifically because he took it slow, starting with a simplified analogy and elaborating one tiny step at a time. Whereas in my scene, the Child has to make leaps of logic, and I’m sure some of my intended meaning was lost. If I find the time, I’d like to extend the scene to make it more obvious (1) what the Child got wrong, (2) what he learned, (3) what the Socratic Method is, and (4) how to try it yourself.
April 18: Do you write primarily in the same genre you read as a child?
No, because I’ve never stuck to a single genre. Yes, because most of my writing falls into one of the genres I liked as a child, if not more than one.
April 19: Do you tend to connect with your MCs or antagonists more?
The more time I spend writing a character, the more bits of myself I notice in them. Generally this means I relate to main characters the most. Especially this month, since I decided to focus on the Duplicator as the MC. I’ve written a lot about him already, but not much about his antagonist, and I figured a month of writing prompts would be a good chance to fix that.
It’s definitely worth noting that my MCs antagonize each other a bunch. Early on, they (especially the Angel) were the closest things I had to antagonists. The Angel was almost the antagonist this month, since the Duplicator sees him as one. However, I’ve already used him as the antagonist in a previous month, and he doesn’t see the Duplicator as a foe.
I know you hate me and don’t want my help, but you don’t know how to get home on your own, so I’m going to help you anyway.
—The Angel to the Duplicator, or me to a bug in my room.
April 20: Do you plan out your themes or allow them to develop as you write?
I don’t usually think about themes. Perhaps if I did, it would be easier to write endings.
Thinking about it now, I would say the Duplicator’s story features themes of distrust, subterfuge, and institutional power. I did knowingly add those things to the story, but only because they followed from him being a conspiracy theorist. I wasn’t thinking of them as themes, just aiming for consistency.
Looking at this from a different angle, I sometimes write with the goal of sharing a specific idea, which can be like having a theme. For instance, I have a storyline sitting on the back burner because the core idea feels like it’s missing something. I know who will be where, roughly what they’ll do, and what the outcome will be, but I don’t feel like I know what the story’s about, and I can’t write a satisfying ending until I figure it out.
Maybe the solution is never to write endings. Maybe that’s the problem here. /s
April 21: If your MC’s main skill evaporated, would they survive the story?
Yes.
But that’s not the most interesting answer, so let’s tweak the question.
Hey Dad, I’ve been thinking. You know how we’re gonna trick the Angel to get home?
Sure. What’s up?
I just, what if you didn’t have your duplicates? Wouldn’t that break the plan?
Yes, this plan relies on him not knowing what the duplicates can really do. But we could have made another plan instead, relying on something else he doesn’t know. We had time.
But what if they stop working now?
If the Angel could get rid of them, he’d have tried already. Oh! Unless he’s waiting for the last minute…But even if he did, we’d call off the launch and find another way.
…
What’s wrong?
…I don’t want to not go home.
Oh kiddo, it’s ok. Please don’t worry, we aren’t really calling off the launch. The plan is good.
I think it’s worth posting my first draft too. Here’s how he might have answered a slightly different question:
If I couldn’t tell people’s true motives, we’d be in enormous trouble.
To be fair, we are in trouble already. I got tricked and they were able to banish us to outer space. But the only reason we’re so close to getting back is I’ve been on top of my game ever since.
The Angel is quickly running out of time, and he knows it. He’s going to keep hoping to find an opening, and when he hasn’t found one by launch day, he’ll have no option but to drop the pretense and maroon us in space. And when that doesn’t work, we expose his beloved Government to the whole world.
…
You meant my duplicates? Come on, you know that’s not my main skill. Yes, the Angel doesn’t know their full potential, making them vital to our current plan, but without them we could have made a different plan. Without my intuition, we wouldn’t have a plan in the first place!
I think the second draft is closer to what would happen in canon, but it’s a shame to lose the insight into what the Duplicator thinks his “main skill” is. But there’s no reason for the Child to phrase the question as “what if you didn’t have your main skill?” when he could be specific.
April 22: What two senses are the most natural for you to include in your description?
Sight and hearing come the most naturally. Plus, I’m making a video game and those are what’s available.
Actually, most types of media have similar limitations. Being able to describe all the senses is the exception, not the rule.
- Movies are visuals + audio. A narrator could describe other senses, but it’s hard to make that work.
- Paintings have to rely on appearance alone. Well, appearance and texture, as long as you ignore the museum’s “no touching” signs.
- Comics are a visual medium, but they have well-established conventions for some types of sound.
- Plays have access to visuals and audio. And also smell if the director is brave enough.
April 23: How much of an age range do you have with your MCs?
In Earth years, the youngest would be 8-12, most would fall between 15-35, and the oldest would be at least 50, probably over 60. (I haven’t felt the need to nail down their ages, much to fans’ frustration.)
Generally I assume older characters have greater expertise and background knowledge, but only in areas where they’ve put in the work. Dropping everyone into deep space evens the playing field: neither the kids nor the adults have experience with alien technology, so they’re all (?) starting from square one.
April 24: Do you include characters from all socio-economic classes in your story?
Yes, but it rarely gets discussed. The Gentleman is the only one who makes a big deal out of it.
Part of this stems from the fact that there’s little use for money when you’re separated from society. Sure the Gentleman is able to build up a figurative dragon’s hoard, but what does he think he’s he going to do with it? No one’s selling anything.
The other part is that their society has a good social safety net, so no one grew up in what we’d consider poverty. On the Planet, being poor doesn’t mean you’re starving, or that you can’t get healthcare, or that you can’t afford a place to stay.
April 25: Do your MCs have any luck in love?
My wife is the most amazing woman you’ll ever meet. She’s gorgeous, driven, passionate, caring, and ten times the public speaker I ever was. We did get off on the wrong foot, but after giving each other a second chance, we clicked.
My ex was the exact opposite. He was the perfect partner at first: romantic, funny, well-meaning, and always finding cute little gifts to give. But over our parallel careers in politics, all that evaporated. The more power he got, the less he could think about anything else. Yet no matter what lows he sunk to, somehow no one ever believed anything bad about him.
Then I realized that the rest of the Government was equally corrupt, and I’d somehow never noticed. Turns out, they put chemicals in the ventilation that scramble your brain, and I was as clueless as the rest until one month when I happened to travel a lot.
I guess I was lucky in love twice. Once when I escaped, and once when I found the real deal.
April 26: In your story, who’s hiding (literally or metaphorically?)
I can’t seem to stop writing characters with secrets, so it might be easier to list who isn’t hiding.
- The Skater is uncomplicated and wears his heart on his sleeve.
- The Student isn’t deliberately hiding, she’s just an introvert.
- The Pastafarian is quite eager to share her views and opinions.
Everyone else is deliberately (and more-or-less successfully) hiding at least one thing. Sometimes for personal reasons, other times because of some kind of obligation.
And of course, the Child is literally hiding. You can spot him in the background of certain cutscenes, practicing his ninja skills.
April 27: Who’s blaming who in your story?
The Duplicator and his wife blame everyone in the story to varying degrees, other than their son. And yes, that includes themselves.
Interestingly, they receive relatively little blame in return. People see them as annoying but too misguided to do any real harm.
April 28: Do you have an irrepressibly good-humoured character? How do others react to them?
Maybe I should, but no.
I wonder if this is a reflection of my own biases. As an introvert, I can’t imagine having the energy to be outgoing/cheerful all the time, so I don’t write any characters who do.
April 29: Who’s feeling shame in your story? Is it justified?
I usually avoid passing judgement on my characters, but perhaps I’ll make an exception this time.
No, I don’t think the Duplicator’s shame is justified. He entered politics with good intentions and did his best with the tools he had, even if he made mistakes along the way. He’s holding his past self to an unrealistic standard.
While I’m at it, I don’t think he should feel ashamed about taking so long to notice the mind-control gas: there was no such thing.
April 30: Does your MC have any pets? If so, what are they?
The Duplicator considers animal ownership to be cruel and coercive, the same sort of power-seeking behavior he saw all too often in the Government.
Instead, he believes you should befriend wild animals, like his son did with the Bunny. Allow the animal to come and go as it wishes, and never force it to do anything. If it chooses to hang around, then you know it genuinely likes you.
…So who has the worse take? The Duplicator, with “no one should ever own a pet,” or the Lawyer, with “pets are great but poor people can’t care for them properly”?